Caesary Guide

Rectorate & Warehouse Protection Levels

Rectorate & Warehouse Protection Levels

Rectorates and Warehouses are where each city hold sesterces and resources (respectively). The building’s level determines the city’s storage capacity (CSC) for both building types. Once the storage capacity is reached, no more of that particular resource will be generated.

When marauding (or when being marauded), warehouses protect a flat 30% of the resources (crops, wood, stone, iron) within; the amount of sesterces that is protected depends on the level of the rectorate. The tables below show what the base protection levels are. The key word here (as p0m points out in a comment) is base; these do not take into consideration the effect of stacking.


Rectorate Level

Level Sesterce Storage % Protected Protected Amount
1 20,000 14% 2,800
2 50,000 18% 9,000
3 100,000 22% 22,000
4 300,000 26% 78,000
5 700,000 30% 210,000
6 1,500,000 34% 510,000
7 3,500,000 38% 1,330,000
8 8,000,000 42% 3,360,000
9 18,000,000 46% 8,280,000
10 37,000,000 50% 18,500,000
11 37,800,000 51% 19,278,000
12 38,600,000 52% 20,072,000
13 39,400,000 53% 20,882,000
14 40,200,000 54% 21,708,000
15 41,000,000 55% 22,550,000
16 41,800,000 56% 23,408,000
17 42,600,000 57% 24,282,000
18 43,400,000 58% 25,172,000
19 44,200,000 59% 26,078,000
20 45,000,000 60% 27,000,000
21 45,800,000 61% 27,938,000
22 46,600,000 62% 28,892,000
23 47,400,000 63% 29,862,000
24 48,200,000 64% 30,848,000
25 49,000,000 65% 31,850,000
26 49,800,000 66% 32,868,000
27 50,600,000 67% 33,902,000
28 51,400,000 68% 34,952,000
29 52,200,000 69% 36,018,000
30 53,000,000 70% 37,100,000





Warehouse Protection

Level Resources Amount Protected Amount Vulnerable
1 80,000 24,000 56,000
2 160,000 48,000 112,000
3 320,000 96,000 224,000
4 640,000 192,000 448,000
5 1,280,000 384,000 896,000
6 2,560,000 768,000 1,792,000
7 5,120,000 1,536,000 3,584,000
8 10,240,000 3,072,000 7,168,000
9 20,480,000 6,144,000 14,336,000
10 40,960,000 12,288,000 28,672,000
11 49,152,000 14,745,600 34,406,400
12 51,200,000 15,360,000 35,840,000
13 53,248,000 15,974,400 37,273,600
14 55,296,000 16,588,800 38,707,200
15 57,344,000 17,203,200 40,140,800
16 59,392,000 17,817,600 41,574,400
17 61,440,000 18,432,000 43,008,000
18 63,488,000 19,046,400 44,441,600
19 65,536,000 19,660,800 45,875,200
*20 67,584,000 20,275,200 47,308,800
*21 69,632,000 20,889,600 48,742,400
*22 71,680,000 21,504,000 50,176,000
*23 73,728,000 22,118,400 51,609,600
*24 75,776,000 22,732,800 53,043,200
*25 77,824,000 23,347,200 54,476,800
*26 79,872,000 23,961,600 55,910,400
*27 81,920,000 24,576,000 57,344,000
*28 83,968,000 25,190,400 58,777,600
*29 86,016,000 25,804,800 60,211,200
*30 88,064,000 26,419,200 61,644,800

5 Comments

  1. A quick addition here:

    Stacking. Stacking can make a massive difference in determining the protected amount of resources as well, though it would understandably make the above chart overly ornate to include the tech effect of every level of stacking.

    But just as an example, a level 30 warehouse with level 30 stacking has a an All-Resource capacity of 154,164,496, and protects 30% of that amount, or 46,249,349. So for any prospective raid if you see a stacking level of 10 or higher especially be sure to run a quick calc of the effect to see if the resources on your scout reports are truly vulnerable to pillaging.

    Unforuntately I cannot locate a chart of what the levels of stacking between 12-29 do, or I would create a handy little reference tool for everyone

    • That’s a good point.

      I think I’ll start making a set of technology/building buff lists.

      BTW, is the base value for the WH 30 right? I

      • That base value for the W/H 30 is probably right, with some rounding error going either way.

        • hiiiiiiiiiiiii!!!!!!!!!!!!

  2. sup :)

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